- signifies how many disadvantage frames the attacker has. + signifies how many advantage frames the attacker has.Start Up = How many start up frames a move/attack has.Just allows characters to not pass through each other. Push Box: Has no bearing on hurt/hit boxes.This appears when blocking or using a counter move. Guard/Counter Box: The Guard Box or Counter Box.Projectile Box: Hit box on a projectile attack.Your opponent will be thrown in this field if not in block or hit stun. Throw Box/Range: Active throw frames and range.A move is invincible if the Hurt Box is absent. Hit Box: Area that will hit the opponent.
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